Courses

Three courses — the creator’s path

One method, different material. From “I imagined” to “I made something useful” to “I turned it into a venture”. You can start at any stage.

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How the child grows

Step 1

Own Universe

Invents and builds their own world. Masters the creator’s route itself.

Step 2

Digital Product

Goes through the full cycle: from idea to their own app and its packaging.

Step 3

Business Product

Takes the project to a real venture and an entrepreneur’s mindset.

Own Universe

ages 9–12 · Creator of worlds

The child invents their own world and brings it to life with AI.

  • Hero
  • World and map
  • Comic story
  • Music and voice
Learn more

Digital Product

ages 13–15 · Creator of products

The teen walks the full creator’s path — from idea to their own product.

  • Own app
  • Brand
  • Landing page
  • Content and posts
Learn more

Business Product

for advanced · Creator of ventures

Takes the project to the level of a real venture and an entrepreneur’s mindset.

  • A real product
  • Entrepreneurial thinking
  • Strategy and pitch
  • Team and roles
Learn more

Book your child a free trial lesson

One lesson — and your child leaves with a finished result and the urge to create more.

Book a free trial
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Book a free trial